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	<title>Comments for The Artful Gamer</title>
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	<link>http://www.artfulgamer.com</link>
	<description>in search of the poetic and lyrical in video games</description>
	<lastBuildDate>Thu, 26 Jan 2012 06:29:55 +0000</lastBuildDate>
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		<title>Comment on Why I Don&#8217;t Weep for Dead Robots: Nostalgia in Planetfall by chris</title>
		<link>http://www.artfulgamer.com/2011/02/03/why-i-dont-weep-for-dead-robots-nostalgia-in-planetfall/comment-page-1/#comment-200919</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 26 Jan 2012 06:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=828#comment-200919</guid>
		<description>@Itamar -

Thank you for your insightful thoughts. Yeah, I wondered if the miniaturization scene had resonated with anyone else. I had also saw Tron, but this was the first time that I had the sense of miniature in a video game. The atmosphere is, as you point out, wonderful. It&#039;s too bad that the sense of wonderment is hard-won, since we don&#039;t get to spend much time dwelling in the underground-civilization moment... it&#039;s almost an afterthought when it is finally revealed to the player. Then again, when I go back to Planetfall, it&#039;s great knowing that I will *eventually* find out that truth again...

Thanks so much for your encouragement. I have considered many many times to write something up on Fallout 3, but I always find myself with little to say. I suspect that I don&#039;t quite have enough distance on the game yet to really appreciate its values. If anything, I&#039;d like to write about my experience with F3 after being so thoroughly grounded in Fallout 1 and 2. Perhaps this is a good push to get me started on that article...

Take care,
- Chris</description>
		<content:encoded><![CDATA[<p>@Itamar -</p>
<p>Thank you for your insightful thoughts. Yeah, I wondered if the miniaturization scene had resonated with anyone else. I had also saw Tron, but this was the first time that I had the sense of miniature in a video game. The atmosphere is, as you point out, wonderful. It&#8217;s too bad that the sense of wonderment is hard-won, since we don&#8217;t get to spend much time dwelling in the underground-civilization moment&#8230; it&#8217;s almost an afterthought when it is finally revealed to the player. Then again, when I go back to Planetfall, it&#8217;s great knowing that I will *eventually* find out that truth again&#8230;</p>
<p>Thanks so much for your encouragement. I have considered many many times to write something up on Fallout 3, but I always find myself with little to say. I suspect that I don&#8217;t quite have enough distance on the game yet to really appreciate its values. If anything, I&#8217;d like to write about my experience with F3 after being so thoroughly grounded in Fallout 1 and 2. Perhaps this is a good push to get me started on that article&#8230;</p>
<p>Take care,<br />
- Chris</p>
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		<title>Comment on Why I Don&#8217;t Weep for Dead Robots: Nostalgia in Planetfall by itamar</title>
		<link>http://www.artfulgamer.com/2011/02/03/why-i-dont-weep-for-dead-robots-nostalgia-in-planetfall/comment-page-1/#comment-200096</link>
		<dc:creator>itamar</dc:creator>
		<pubDate>Fri, 20 Jan 2012 00:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=828#comment-200096</guid>
		<description>I was happy to read your post on Planetfall!  For me as well, Floyd wasn&#039;t the most memorable aspect of the game.  I indeed found him annoying at the beginning, then grew to like him, and then mostly felt bewilderment that he would be so eager to help me as to offer to retrieve the card in the bio lab.

But the miniaturization bit wasn&#039;t so memorable either, perhaps because Tron already made me used to that kind of world-in-a-grain-of-sand.  The atmosphere of the world - climbing up to the cliff, finding the ruins, exploring them and discovering the emptiness, then slowly the horrible awful secret behind it that is already eating away at your own self - that was special.  I think the text-only nature of the game allowed it to be even more powerful in creating this atmosphere.

Thus actually what bothered me most was the end of the game when it turned out the planet&#039;s population had mostly survived; I felt alone during the whole game, and didn&#039;t like the sudden realization that deep beneath my feet, an entire civilization was just waiting to wake up. 


Unrelated:
I just ran across your blog now, Chris, and I appreciate its existence!  The themes you write about aren&#039;t often discussed, and they speak strongly to my own experience of games.  I know you mostly think back to older games, but I was surprised to not find much about Fallout 3 in your blog.  I found its atmosphere wonderful, too.  The ruins of civilization&#039;s infrastructure and the creepily cheerful 50&#039;s music.  I&#039;d be curious to hear more of your thoughts about it.</description>
		<content:encoded><![CDATA[<p>I was happy to read your post on Planetfall!  For me as well, Floyd wasn&#8217;t the most memorable aspect of the game.  I indeed found him annoying at the beginning, then grew to like him, and then mostly felt bewilderment that he would be so eager to help me as to offer to retrieve the card in the bio lab.</p>
<p>But the miniaturization bit wasn&#8217;t so memorable either, perhaps because Tron already made me used to that kind of world-in-a-grain-of-sand.  The atmosphere of the world &#8211; climbing up to the cliff, finding the ruins, exploring them and discovering the emptiness, then slowly the horrible awful secret behind it that is already eating away at your own self &#8211; that was special.  I think the text-only nature of the game allowed it to be even more powerful in creating this atmosphere.</p>
<p>Thus actually what bothered me most was the end of the game when it turned out the planet&#8217;s population had mostly survived; I felt alone during the whole game, and didn&#8217;t like the sudden realization that deep beneath my feet, an entire civilization was just waiting to wake up. </p>
<p>Unrelated:<br />
I just ran across your blog now, Chris, and I appreciate its existence!  The themes you write about aren&#8217;t often discussed, and they speak strongly to my own experience of games.  I know you mostly think back to older games, but I was surprised to not find much about Fallout 3 in your blog.  I found its atmosphere wonderful, too.  The ruins of civilization&#8217;s infrastructure and the creepily cheerful 50&#8242;s music.  I&#8217;d be curious to hear more of your thoughts about it.</p>
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		<title>Comment on Sierra&#8217;s &#8220;The ImagiNation Network&#8221; Revived! by ResIspa</title>
		<link>http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/comment-page-1/#comment-190398</link>
		<dc:creator>ResIspa</dc:creator>
		<pubDate>Sun, 11 Dec 2011 03:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/#comment-190398</guid>
		<description>I can&#039;t get access to YS server for the last few days. If any one reading this has been on the INN server lately, let me know the date please. (Today is 12/10/2011)

I have DOS Box installed correctly as well as the game. However, the game hangs up at the &quot;dialing&quot; stage and finaly gives error message &quot;wrong phone number, (or somethin like that)&quot;. I did have the game working fine for several weeks, but had to install a new modum/router. I reinstalled the game using the Inn Revival Project installer, but no luck. Please let me know if game server is up.

On another note: I played back in 94 and have really enjoyed the revival. Anyone remember a player called &quot;Res Ispa&quot; (Me) Then I was playing from Park City UT. 

Hapy gaming to all</description>
		<content:encoded><![CDATA[<p>I can&#8217;t get access to YS server for the last few days. If any one reading this has been on the INN server lately, let me know the date please. (Today is 12/10/2011)</p>
<p>I have DOS Box installed correctly as well as the game. However, the game hangs up at the &#8220;dialing&#8221; stage and finaly gives error message &#8220;wrong phone number, (or somethin like that)&#8221;. I did have the game working fine for several weeks, but had to install a new modum/router. I reinstalled the game using the Inn Revival Project installer, but no luck. Please let me know if game server is up.</p>
<p>On another note: I played back in 94 and have really enjoyed the revival. Anyone remember a player called &#8220;Res Ispa&#8221; (Me) Then I was playing from Park City UT. </p>
<p>Hapy gaming to all</p>
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		<title>Comment on Fanfare: The Art of Sierra Official Launch by Gerry</title>
		<link>http://www.artfulgamer.com/2010/08/27/the-art-of-sierra-official-launch/comment-page-1/#comment-187645</link>
		<dc:creator>Gerry</dc:creator>
		<pubDate>Tue, 29 Nov 2011 14:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=727#comment-187645</guid>
		<description>&quot;Fanfare: The Art of Sierra Official Launch&quot; - It&#039;s november 2011 and the book still hasn&#039;t been launched :-(.</description>
		<content:encoded><![CDATA[<p>&#8220;Fanfare: The Art of Sierra Official Launch&#8221; &#8211; It&#8217;s november 2011 and the book still hasn&#8217;t been launched <img src='http://www.artfulgamer.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> .</p>
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		<title>Comment on Sierra&#8217;s &#8220;The ImagiNation Network&#8221; Revived! by red</title>
		<link>http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/comment-page-1/#comment-185762</link>
		<dc:creator>red</dc:creator>
		<pubDate>Tue, 15 Nov 2011 22:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/#comment-185762</guid>
		<description>btw, I have a couple of knights that have been collecting mold in the gallery.  I would love to take them out to spar again if anyone is interested:)</description>
		<content:encoded><![CDATA[<p>btw, I have a couple of knights that have been collecting mold in the gallery.  I would love to take them out to spar again if anyone is interested:)</p>
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		<title>Comment on The Somber World of Wither by Twelve Flowers &#171; Electron Dance</title>
		<link>http://www.artfulgamer.com/2011/11/03/wither/comment-page-1/#comment-185659</link>
		<dc:creator>Twelve Flowers &#171; Electron Dance</dc:creator>
		<pubDate>Tue, 15 Nov 2011 10:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=897#comment-185659</guid>
		<description>[...] reflections on the game can be found at The Artful Gamer and Meridian Dance, although note the latter is wayyyy [...]</description>
		<content:encoded><![CDATA[<p>[...] reflections on the game can be found at The Artful Gamer and Meridian Dance, although note the latter is wayyyy [...]</p>
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		<title>Comment on Games We Can Dwell Within &#8211; What is Interactive Space? by Defining the Possibility Space of Games &#8211; Part 1 &#171; Digital Ephemera</title>
		<link>http://www.artfulgamer.com/2009/09/04/games-we-can-dwell-within/comment-page-1/#comment-185602</link>
		<dc:creator>Defining the Possibility Space of Games &#8211; Part 1 &#171; Digital Ephemera</dc:creator>
		<pubDate>Tue, 15 Nov 2011 03:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=513#comment-185602</guid>
		<description>[...] So, we need another theory. For that, I go to Chris Lepine at The Artful Gamer. Specifically, his post “Games We Can Dwell Within – What is Interactive Space?”. [...]</description>
		<content:encoded><![CDATA[<p>[...] So, we need another theory. For that, I go to Chris Lepine at The Artful Gamer. Specifically, his post “Games We Can Dwell Within – What is Interactive Space?”. [...]</p>
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		<title>Comment on Sierra&#8217;s &#8220;The ImagiNation Network&#8221; Revived! by red</title>
		<link>http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/comment-page-1/#comment-185559</link>
		<dc:creator>red</dc:creator>
		<pubDate>Mon, 14 Nov 2011 22:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/#comment-185559</guid>
		<description>i just visited the island of yserbius this afternoon, it is again up:)  Steve, I you are keeping current with the posts on this site, I would try to log on again today, it is working fine for me now :)</description>
		<content:encoded><![CDATA[<p>i just visited the island of yserbius this afternoon, it is again up:)  Steve, I you are keeping current with the posts on this site, I would try to log on again today, it is working fine for me now <img src='http://www.artfulgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Sierra&#8217;s &#8220;The ImagiNation Network&#8221; Revived! by red</title>
		<link>http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/comment-page-1/#comment-185402</link>
		<dc:creator>red</dc:creator>
		<pubDate>Sun, 13 Nov 2011 15:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/#comment-185402</guid>
		<description>It&#039;s been down for a couple days now, I get a continuous fifo overflow error after dialing.  I&#039;ve seen this before and after awhile it&#039;s been corrected and runs fine.  Be patient Steve, it usually comes back :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s been down for a couple days now, I get a continuous fifo overflow error after dialing.  I&#8217;ve seen this before and after awhile it&#8217;s been corrected and runs fine.  Be patient Steve, it usually comes back <img src='http://www.artfulgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Tiger Parenting, Minecraft, and the Values of Play by mellytan</title>
		<link>http://www.artfulgamer.com/2011/01/19/tiger-parenting-minecraft-and-the-values-of-play/comment-page-1/#comment-185194</link>
		<dc:creator>mellytan</dc:creator>
		<pubDate>Fri, 11 Nov 2011 06:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=821#comment-185194</guid>
		<description>Video games, &quot;idle&quot; activity that they are, immediately popped into my head when I read about that Tiger Mother business back when it was a-buzzing. Great writeup on the siren of play vs the Tiger Mom&#039;s &quot;battle hymn.&quot; Asking ourselves what might be (will be) lost in our ruthless quest for increased productivity and &quot;success&quot; as defined by society is vital. That reminds me, I&#039;ve been meaning to read &quot;In Praise of Idleness&quot;...</description>
		<content:encoded><![CDATA[<p>Video games, &#8220;idle&#8221; activity that they are, immediately popped into my head when I read about that Tiger Mother business back when it was a-buzzing. Great writeup on the siren of play vs the Tiger Mom&#8217;s &#8220;battle hymn.&#8221; Asking ourselves what might be (will be) lost in our ruthless quest for increased productivity and &#8220;success&#8221; as defined by society is vital. That reminds me, I&#8217;ve been meaning to read &#8220;In Praise of Idleness&#8221;&#8230;</p>
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		<title>Comment on Sierra&#8217;s &#8220;The ImagiNation Network&#8221; Revived! by Steve</title>
		<link>http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/comment-page-1/#comment-185128</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 10 Nov 2011 14:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/2007/09/06/sierras-the-imagination-network-revived/#comment-185128</guid>
		<description>I tried to get onto the INN server i just downloaded it. It wont go past dial</description>
		<content:encoded><![CDATA[<p>I tried to get onto the INN server i just downloaded it. It wont go past dial</p>
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		<title>Comment on The Somber World of Wither by YOU HAVE OBTAINED A REVIEW! (of Wither) &#124; Meridian Dance</title>
		<link>http://www.artfulgamer.com/2011/11/03/wither/comment-page-1/#comment-185068</link>
		<dc:creator>YOU HAVE OBTAINED A REVIEW! (of Wither) &#124; Meridian Dance</dc:creator>
		<pubDate>Wed, 09 Nov 2011 22:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=897#comment-185068</guid>
		<description>[...] esoteric rm games, currently phD candidate at games H. journo university) ~(EDIT)~ PS: Check out Chris &#8220;The Artful Gamer&#8221; Lepine&#8217;s writeup on Wither, it&#8217;s always interesting to hear what &#8220;outsiders&#8221; have to say about RM games and [...]</description>
		<content:encoded><![CDATA[<p>[...] esoteric rm games, currently phD candidate at games H. journo university) ~(EDIT)~ PS: Check out Chris &#8220;The Artful Gamer&#8221; Lepine&#8217;s writeup on Wither, it&#8217;s always interesting to hear what &#8220;outsiders&#8221; have to say about RM games and [...]</p>
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		<title>Comment on The Somber World of Wither by gnome</title>
		<link>http://www.artfulgamer.com/2011/11/03/wither/comment-page-1/#comment-184643</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Sat, 05 Nov 2011 08:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=897#comment-184643</guid>
		<description>A fine description that my learned friend. 

Just don&#039;t forget to be aggressive when defending it. It&#039;s a rare opportunity to enjoy yourself against certain academic mediocrities in front of an audience.</description>
		<content:encoded><![CDATA[<p>A fine description that my learned friend. </p>
<p>Just don&#8217;t forget to be aggressive when defending it. It&#8217;s a rare opportunity to enjoy yourself against certain academic mediocrities in front of an audience.</p>
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		<title>Comment on The Somber World of Wither by Nicolau</title>
		<link>http://www.artfulgamer.com/2011/11/03/wither/comment-page-1/#comment-184616</link>
		<dc:creator>Nicolau</dc:creator>
		<pubDate>Sat, 05 Nov 2011 01:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=897#comment-184616</guid>
		<description>I just played Pathways, and I can&#039;t see the relation either. Pathways is about choice and inevitability... similar to Passage. But nothing like Wither.</description>
		<content:encoded><![CDATA[<p>I just played Pathways, and I can&#8217;t see the relation either. Pathways is about choice and inevitability&#8230; similar to Passage. But nothing like Wither.</p>
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		<title>Comment on The Somber World of Wither by chris</title>
		<link>http://www.artfulgamer.com/2011/11/03/wither/comment-page-1/#comment-184565</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Fri, 04 Nov 2011 16:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=897#comment-184565</guid>
		<description>Thank you dear gnome! I&#039;ve found that dissertation writing is like emerging from Plato&#039;s Cave, then  being forced back inside, then emerging again, and being forced back inside, then finally giving up, and then dynamiting the wall and letting everyone else go too.</description>
		<content:encoded><![CDATA[<p>Thank you dear gnome! I&#8217;ve found that dissertation writing is like emerging from Plato&#8217;s Cave, then  being forced back inside, then emerging again, and being forced back inside, then finally giving up, and then dynamiting the wall and letting everyone else go too.</p>
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