When I read Jorge Albor’s recent post “True and False Memories” over at Experience Points, I was genuinely touched by the experience he earnestly articulated. He describes the intense feeling of familiarity and comfort that we have when we play certain games; I can think of no better term to describe that feeling than what Jorge calls “homecoming”. In Jorge’s case, that feeling of homecoming appeared when he inhabited the familiar space, the sights and sounds, of Aperture Labs in Portal 2. Like picking up a new pair of shoes and finding out that they fit just like a pair in childhood did. Jorge rightly distinguishes homecoming from recollection – the latter being a specific memory tied to a specific past, while the former being a feeling tied to an imagined past. In this post I try to work out what homecoming means, and show that it is neither a case of false memory or nostalgia, but rather a different kind of true memory: one that discloses a personal past that should-have-been.
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For the last five years, I’ve collected all sorts of retro computers and console hardware, everything from a sleek and compact Apple //c to a classy Amiga 1000 to a venerable Game Boy Color. I originally thought that each system would take its place in a monstrous basement boycave full of ye olde games of yesteryear, but the reality of work and family has more or less eradicated that dream. So, instead, I thought I would have some fun as I give away, sell off, and trash some of the systems that have collected dust in my basement over the years.
Every time I hear Infocom’s text adventure Planetfall brought up amongst gamers, usually my age or a bit older, someone inevitably brings up their relationship with Floyd – a little ‘bot that is your sole partner for the bulk of the game. Floyd follows you around the abandoned planet, making the occasional smart-assed comment, and helps with the occasional task. At a critical moment of the game, Floyd – and I quote wikipedia here – “performs the ultimate sacrifice and gives his life to retrieve the vital Miniaturization Card from the Biolab” 1.
In recent years, Floyd dying in the Biolab has become a touchstone for gaming emotion. It is now often cited as a critical moment in the developmental path of gaming, along with (of course) Aerith dying in Final Fantasy VII. (For instance – in the comments area of 11 Nerdy Moments Guaranteed to Make You Cry a few people mention Floyd and effectively put it on the same spectrum as Spock dying in Star Trek and Gandalf dying in Lord of the Rings.) Character death is now a celebrated aspect of the gamer mythos. In this article I take apart what I see as false nostalgia that has sanctified one of the least important parts of Planetfall at the cost of missing the one thing that makes Planetfall stand out as one of the most important text adventures of today.
(If you care about “spoilers”, and haven’t, in the last 27 years taken the time to play Planetfall – now might be a good time to stop reading and start playing.)


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