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	<title>The Artful Gamer &#187; Game Events</title>
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	<description>in search of the poetic and lyrical in video games</description>
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		<title>GDC. Day Five.</title>
		<link>http://www.artfulgamer.com/2009/04/01/gdc-day-five/</link>
		<comments>http://www.artfulgamer.com/2009/04/01/gdc-day-five/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 06:37:06 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Game Events]]></category>

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		<description><![CDATA[3:55pm. I am struggling to write a summary of Day Four and falter, over and over. A man dressed in a maintenance jacket tells me that I have to give up my bean-bag chair. He leans over and grins, &#8220;Sorry fella! Show&#8217;s over!&#8221; I have run out of time. I had planned to stop over [...]]]></description>
			<content:encoded><![CDATA[<h2>3:55pm.</h2>
<p>I am struggling to write a summary of Day Four and falter, over and over. A man dressed in a maintenance jacket tells me that I have to give up my bean-bag chair. He leans over and grins, &#8220;Sorry fella! Show&#8217;s over!&#8221;</p>
<p>I have run out of time. I had planned to stop over at the IGF exhibit in the expo earlier in the day, so I pack up my laptop and walk towards the expo area. Like a gargantuan rock show, the roadies are scurrying around like ants and dismantling towers of aluminum and unhinging LCD screens from the walls. Business cards and discarded flyers litter the floor. I step past it all, hoping that a few of the indie displays are still up and running. A man wheeling a stack of unlabelled boxes excuses himself around me as I search the booths. Nothing is left. No one is here.</p>
<p><span id="more-443"></span></p>
<p>I take the escalator back upstairs, disappointed that I did not get a chance to say good-byes to some of the hospitable folks I&#8217;ve met during the expo. As I am checking my e-mail one last time, within earshot of the wireless router, I see a rag-tag cluster of gamers looking spent but happy. Among them, I spot Sarah Quick, one of the artists (and now the &#8220;Media Monkey&#8221;) for the <em><a href="http://www.cletusclay.com/" target="_blank">Cletus Clay</a></em> team. </p>
<p>She nods at me. &#8220;Hello Chris! Would you like to join us for a drink?&#8221;</p>
<p>&#8220;Ummm&#8230; hell yes!&#8221; </p>
<p>I follow them to the nearby Metreon complex and we settle down at a table in the food court. Everyone is looking like they&#8217;ve just kissed the ass-end of a week-long bender. A member of the <em><a href="http://www.dyson-game.com/" target="_blank">Dyson</a></em> team generously buys us all cokes, and we settle down to the kind of easy-going chatter precluded earlier in the week. We talk about our cats and dogs, and even share a few pictures of them. We talk about our boyfriends and girlfriends and wives and husbands and fiancees. Sarah mentions that <em>Final Fantasy VIII</em> is her favourite Final Fantasy game, surprising everyone. Nobody argues politics or game design or narrative theory. We&#8217;re all just here to lick our wounds and smile weakly at one another, knowing that behind the articulacy and marketing and philosophy we are just a handful of goofy kids sucking back a few cokes in the food court and reliving our favourite moments of games among friends.</p>
<p>An hour later, the elation of the week gives way to the reality of a good-bye. There is a short pause as everyone exchanges their e-mail addresses&#8230; all of us begin to contemplate the awful truth of our collective situation. In a day or two we shall return home&#8230; to places full of people who care very little for the things we care so much about. The microcosm of life that we&#8217;ve created in five days is vanishing before our eyes.</p>
<p>Sorry fella. Show&#8217;s over.</p>
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