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	<title>Comments on: The Changing Nature of Gaming Interfaces</title>
	<atom:link href="http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/</link>
	<description>in search of the poetic and lyrical in video games</description>
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		<title>By: 论设备控制界面变化对游戏体验的影响 &#124; GamerBoom.com 游戏邦</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-168620</link>
		<dc:creator>论设备控制界面变化对游戏体验的影响 &#124; GamerBoom.com 游戏邦</dc:creator>
		<pubDate>Wed, 29 Jun 2011 10:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-168620</guid>
		<description>[...] touch-based (or even motion-based) interfaces; how do they change your experience of the game? (Source: The Artful Gamer)   分享到： QQ空间 新浪微博 开心网 [...]</description>
		<content:encoded><![CDATA[<p>[...] touch-based (or even motion-based) interfaces; how do they change your experience of the game? (Source: The Artful Gamer)   分享到： QQ空间 新浪微博 开心网 [...]</p>
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		<title>By: Keeper Garrett</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-143478</link>
		<dc:creator>Keeper Garrett</dc:creator>
		<pubDate>Sun, 06 Mar 2011 12:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-143478</guid>
		<description>I&#039;ll continue to remain skeptical of &#039;new fangled&#039; control systems. All I hear is that those on screen gamepads are difficult to use and unresponsive for those used to the real thing.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll continue to remain skeptical of &#8216;new fangled&#8217; control systems. All I hear is that those on screen gamepads are difficult to use and unresponsive for those used to the real thing.</p>
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		<title>By: Richard Terrell (KirbyKid)</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-130945</link>
		<dc:creator>Richard Terrell (KirbyKid)</dc:creator>
		<pubDate>Thu, 13 Jan 2011 16:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-130945</guid>
		<description>Good questions. Good anecdote. 

I play a lot of games on my DS and I don&#039;t remember noticing the stylus very much. If you can ignore the mouse indicator, over look the HUD on the screen, and gloss over the fact that when you pause the world stops just for you, I think you can ignore your finger/stylus too. 

I don&#039;t like playing games on my droid phone or the iphone because of the feedback and touch response issues. 

Shutting off all sight, sound, and touch from the real world has never been possible.</description>
		<content:encoded><![CDATA[<p>Good questions. Good anecdote. </p>
<p>I play a lot of games on my DS and I don&#8217;t remember noticing the stylus very much. If you can ignore the mouse indicator, over look the HUD on the screen, and gloss over the fact that when you pause the world stops just for you, I think you can ignore your finger/stylus too. </p>
<p>I don&#8217;t like playing games on my droid phone or the iphone because of the feedback and touch response issues. </p>
<p>Shutting off all sight, sound, and touch from the real world has never been possible.</p>
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		<title>By: Eric</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-107176</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Wed, 27 Oct 2010 19:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-107176</guid>
		<description>Oh hey, quick heads-up, and I am so sorry for not mentioning this sooner -- but I bring up this article in my interview with Classic L337 I did last week. It occurs about halfway through episode 24 if you want to check it out on classicl337.com but, otherwise, I certainly hope you don&#039;t mind...</description>
		<content:encoded><![CDATA[<p>Oh hey, quick heads-up, and I am so sorry for not mentioning this sooner &#8212; but I bring up this article in my interview with Classic L337 I did last week. It occurs about halfway through episode 24 if you want to check it out on classicl337.com but, otherwise, I certainly hope you don&#8217;t mind&#8230;</p>
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		<title>By: chris</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-102835</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 07 Oct 2010 03:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-102835</guid>
		<description>Thank you for the encouragement and praise! Given that clarity is what I have the most difficulty with (Eh, see the rest of my posts and you&#039;ll see what I mean!), I really appreciate your feedback :)</description>
		<content:encoded><![CDATA[<p>Thank you for the encouragement and praise! Given that clarity is what I have the most difficulty with (Eh, see the rest of my posts and you&#8217;ll see what I mean!), I really appreciate your feedback <img src='http://www.artfulgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Eric</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-102778</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Wed, 06 Oct 2010 22:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-102778</guid>
		<description>&quot;While the iPhone version of Myst is a wonderful port of the original game, I cannot quite dwell in the world simply because I cannot repress my awareness of my fingertips.&quot;

That line alone made this one of the best gaming-related pieces of writing I have read in a very long time. Thank you so much for writing this -- and writing it clearly, and of a high-quality, and in a manner that very well represents concepts I feel I can relate to. Bravo.</description>
		<content:encoded><![CDATA[<p>&#8220;While the iPhone version of Myst is a wonderful port of the original game, I cannot quite dwell in the world simply because I cannot repress my awareness of my fingertips.&#8221;</p>
<p>That line alone made this one of the best gaming-related pieces of writing I have read in a very long time. Thank you so much for writing this &#8212; and writing it clearly, and of a high-quality, and in a manner that very well represents concepts I feel I can relate to. Bravo.</p>
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		<title>By: Agustina</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-88127</link>
		<dc:creator>Agustina</dc:creator>
		<pubDate>Tue, 10 Aug 2010 20:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-88127</guid>
		<description>Very interesting read!. It´ll be really useful for my homework about game consoles. Thank you!</description>
		<content:encoded><![CDATA[<p>Very interesting read!. It´ll be really useful for my homework about game consoles. Thank you!</p>
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		<title>By: Michal</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-85480</link>
		<dc:creator>Michal</dc:creator>
		<pubDate>Sat, 31 Jul 2010 05:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-85480</guid>
		<description>Thanks for the link!  I too am very much interested in the subject and look forward to reading your post ^_^.</description>
		<content:encoded><![CDATA[<p>Thanks for the link!  I too am very much interested in the subject and look forward to reading your post ^_^.</p>
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		<title>By: Michal</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-85479</link>
		<dc:creator>Michal</dc:creator>
		<pubDate>Sat, 31 Jul 2010 05:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-85479</guid>
		<description>Hi Chris,

Thank you for taking the time to reply.  I know you are busy ^_^.  Incidentally, my undergrad was in both art and philosophy, so I am familiar with some of phenomenology.  I was fortunate to have a professor who was taught by Albert Borgmann (a direct student of Heidegger&#039;s), creating an interesting lineage.

I did incorporate Heidegger into my thesis in the end, but it&#039;s been many years since then.  My memory of his work, Borgmann, Ponty, Marcel, and others is now vague.  What stuck with me the most perhaps is the Device Paradigm, which applies here in some ways I suppose.  Every once in a while I still get a bit philosophical though, much to the chagrin of those around me ^^;

Michal</description>
		<content:encoded><![CDATA[<p>Hi Chris,</p>
<p>Thank you for taking the time to reply.  I know you are busy ^_^.  Incidentally, my undergrad was in both art and philosophy, so I am familiar with some of phenomenology.  I was fortunate to have a professor who was taught by Albert Borgmann (a direct student of Heidegger&#8217;s), creating an interesting lineage.</p>
<p>I did incorporate Heidegger into my thesis in the end, but it&#8217;s been many years since then.  My memory of his work, Borgmann, Ponty, Marcel, and others is now vague.  What stuck with me the most perhaps is the Device Paradigm, which applies here in some ways I suppose.  Every once in a while I still get a bit philosophical though, much to the chagrin of those around me ^^;</p>
<p>Michal</p>
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		<title>By: chris</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-85387</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-85387</guid>
		<description>Hi JP,

I&#039;m heading over to your post right now. As my article implies a whole background philosophy (borrowed from Merleau-Ponty, Heidegger, and other expressivist philosophers) I am very interested in this book. (I had not heard of it until now - thanks for the recommendation!).

Certainly the idea of &quot;gestural&quot; interfaces should be more natural for us, given that our everyday expressive activity is full of all kinds of gestures - but I suspect that what programmers/designers mean by &quot;gesture&quot; is very different from the kinds of gestures that we automatically and idiosyncratically while we speak.

Linked back! :)
- Chris</description>
		<content:encoded><![CDATA[<p>Hi JP,</p>
<p>I&#8217;m heading over to your post right now. As my article implies a whole background philosophy (borrowed from Merleau-Ponty, Heidegger, and other expressivist philosophers) I am very interested in this book. (I had not heard of it until now &#8211; thanks for the recommendation!).</p>
<p>Certainly the idea of &#8220;gestural&#8221; interfaces should be more natural for us, given that our everyday expressive activity is full of all kinds of gestures &#8211; but I suspect that what programmers/designers mean by &#8220;gesture&#8221; is very different from the kinds of gestures that we automatically and idiosyncratically while we speak.</p>
<p>Linked back! <img src='http://www.artfulgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
- Chris</p>
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		<title>By: chris</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-85386</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-85386</guid>
		<description>Hi Michal,

That&#039;s very true re: the transferability (ugh, I already hate that word) of skills on the Wii. Many non-gamers can simply pick it up and &quot;get it&quot; in under 30 seconds. There isn&#039;t a learning curve to it, and you can have &quot;maximum grip&quot; (borrowing from Hubert Dreyfus) on the controls in a matter of moments.

Completely agree with your comment about marrying old formulas to new controls - StarFox Command for the DS (in my opinion) is a perfect example of a game that undermines its playability by adding touch support. Sort of like trying to fly a Soviet MIG using an etch-a-sketch instead of a flightstick.

Thanks for the thoughts!
- Chris</description>
		<content:encoded><![CDATA[<p>Hi Michal,</p>
<p>That&#8217;s very true re: the transferability (ugh, I already hate that word) of skills on the Wii. Many non-gamers can simply pick it up and &#8220;get it&#8221; in under 30 seconds. There isn&#8217;t a learning curve to it, and you can have &#8220;maximum grip&#8221; (borrowing from Hubert Dreyfus) on the controls in a matter of moments.</p>
<p>Completely agree with your comment about marrying old formulas to new controls &#8211; StarFox Command for the DS (in my opinion) is a perfect example of a game that undermines its playability by adding touch support. Sort of like trying to fly a Soviet MIG using an etch-a-sketch instead of a flightstick.</p>
<p>Thanks for the thoughts!<br />
- Chris</p>
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		<title>By: JP Grant</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-85384</link>
		<dc:creator>JP Grant</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-85384</guid>
		<description>Chris,

I blogged recently about a book you ought to check out called Philosophy Through Video Games: http://infinitelag.blogspot.com/2010/07/literature-review-philosophy-through.html

In chapter 2, the authors discuss theories of perception and the self, all the way back to Descartes.  They come to some pretty remarkable conclusions about the implications for game interfaces.  By the end of the chapter, I&#039;d come around to a much greater understanding of why motion controls actually do (or can, anyway) make more sense than a traditional controller.  I won&#039;t say I&#039;ll be first in line for Kinect, but I&#039;m certainly a lot more open to the possibilities for gestural-based control schemes.  Would be interested to see what you think.

P.S. Linking your site now!</description>
		<content:encoded><![CDATA[<p>Chris,</p>
<p>I blogged recently about a book you ought to check out called Philosophy Through Video Games: <a href="http://infinitelag.blogspot.com/2010/07/literature-review-philosophy-through.html" rel="nofollow">http://infinitelag.blogspot.com/2010/07/literature-review-philosophy-through.html</a></p>
<p>In chapter 2, the authors discuss theories of perception and the self, all the way back to Descartes.  They come to some pretty remarkable conclusions about the implications for game interfaces.  By the end of the chapter, I&#8217;d come around to a much greater understanding of why motion controls actually do (or can, anyway) make more sense than a traditional controller.  I won&#8217;t say I&#8217;ll be first in line for Kinect, but I&#8217;m certainly a lot more open to the possibilities for gestural-based control schemes.  Would be interested to see what you think.</p>
<p>P.S. Linking your site now!</p>
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		<title>By: Michal</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-84036</link>
		<dc:creator>Michal</dc:creator>
		<pubDate>Sat, 24 Jul 2010 03:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-84036</guid>
		<description>Certainly our way of interacting with virtual worlds is a learned skill, regardless of the intermediary device.  We all had to go through learning to use a traditional controller at some point, and some of us got better at it than others ^_^.

As I mentioned on Brainy Gamer, I rather like motion controls on the Wii.  They do feel more natural, and the fact that games like Wii Sports/Resort, which implement the control scheme well, have been easy to pick up for retirees in nursing homes seems to me proof that it is more akin to our muscle memory than using a d-pad/button combo.

When it comes to touch control, I have a little less experience.  While I still have a Tapwave Zodiac, which had some touch-based games, the interaction there was using a stylus.  That I think is somewhat less obtrusive than sticking your whole finger into the screen (not something that I enjoy).  Some games work well with this also, while some do not.  Again, I believe that each control method has specific games that work especially well with it.  The problem arises when developers try to marry traditional game formulas with these new control schemes (or do straight-up ports), which is where we get very mixed results.</description>
		<content:encoded><![CDATA[<p>Certainly our way of interacting with virtual worlds is a learned skill, regardless of the intermediary device.  We all had to go through learning to use a traditional controller at some point, and some of us got better at it than others ^_^.</p>
<p>As I mentioned on Brainy Gamer, I rather like motion controls on the Wii.  They do feel more natural, and the fact that games like Wii Sports/Resort, which implement the control scheme well, have been easy to pick up for retirees in nursing homes seems to me proof that it is more akin to our muscle memory than using a d-pad/button combo.</p>
<p>When it comes to touch control, I have a little less experience.  While I still have a Tapwave Zodiac, which had some touch-based games, the interaction there was using a stylus.  That I think is somewhat less obtrusive than sticking your whole finger into the screen (not something that I enjoy).  Some games work well with this also, while some do not.  Again, I believe that each control method has specific games that work especially well with it.  The problem arises when developers try to marry traditional game formulas with these new control schemes (or do straight-up ports), which is where we get very mixed results.</p>
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		<title>By: chris</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-83351</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Wed, 21 Jul 2010 18:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-83351</guid>
		<description>Ha, yes indeed :)</description>
		<content:encoded><![CDATA[<p>Ha, yes indeed <img src='http://www.artfulgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Bryan</title>
		<link>http://www.artfulgamer.com/2010/07/09/the-changing-nature-of-gaming-interfaces/comment-page-1/#comment-82804</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Tue, 20 Jul 2010 08:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=687#comment-82804</guid>
		<description>our titles sound a bit related, no?  :)</description>
		<content:encoded><![CDATA[<p>our titles sound a bit related, no?  <img src='http://www.artfulgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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