On Christmas eve of 1993, I crowded around my uncle’s 17″ monitor as his friend Jeff played a new 3D shooter game on his brand new Pentium PC.
As the game loaded, Jeff said, “This is gonna be the biggest game of the year.”
He cranked up the speakers and blared metal synth midi music; the rest of the family in the other room yelled at us to keep it down. KABOOM! The first panicked shot from the shotgun exploded snargling imps into giblets.
“Over to your right! It’s coming! SHOOT!” we shrieked as another imp advanced on Jeff.
We had never played anything so fast before… all of us broke into a nervous sweat as the man in the hotseat explored the rest of the level. For the first time in our collected lives, we experienced terror playing a computer game.
My uncle picked up the phone and dialed the 1-800 number listed on the exit screen to purchase us a registered copy of the game. We had to have it.
Fast-forward over 16 years.
Yesterday, John Romero edited and posted a video of a trip that Dan Linton (sysop of The Software Creations BBS) took to id Software way back in 1993. The video features composer Bobby Prince giving a demo of some of his work (ie. Commander Keen, Wolfenstein 3-D, etc), and John Romero playing an early version of Doom.
What I like the most about the video is that the folks over at id show so much passion and energy for their work. They love what they do, and they’re having fun doing it. There is something very familiar about watch Romero play Doom, as his friends and co-workers crowd around the monitor and express their enthusiasm. That kind of excitement and communal gawking is something I sorely miss now that games have become a much more individualized form of entertainment.
I highly recommend checking out the video for a blast to the past, even if you weren’t a Doom fan.

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