Archive | June, 2008
June 29, 2008

The Joy of Role-Playing

roleplayer

Sketching out dungeon maps on graph paper, marveling at the trinkets or “feelies” in Infocom and Ultima games, vigilantly reading every manual and printed material in the box, and writing pages of quest notes. Whenever my girlfriend sees me meticulously doing any of these kinds of things I get the same befuddled smirk my parents gave me when I played games as a 10-year-old: only another nerd could truly appreciate this. Yet, these are exactly the kinds of things that draw me closer to games and give me a sense of intimacy that allows me to appreciate them not just as works of art, but as worlds.

Recently, Michael of the Brainy Gamer wrote a brilliant (yet terribly misunderstood) exploration of the phenomenology of keeping a scorecard at a baseball game. Sounds a little boring eh? You bet… until you understand the level of intimacy that he creates just by writing down a few numbers and thinking through the game. In this post I’ll try to do justice to just what Michael might have meant by the word “engagement” by talking a little bit about what people do when they “engage” themselves with a game. Before you read this, it’s critical to read Michael’s post first… because I’ll be referring to it throughout. Trust me, it’s worth it.

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June 18, 2008

The Medium is Not a Message

zelda1

This is a short response to Michael Abbott’s latest post over at the Brainy Gamer, on the topic of understanding video games as artistic works. While I couldn’t possibly put his eloquent words into finer poesy, perhaps the following few points are worth thinking about. I admit that they’re controversial points, but I don’t offer them for the sake of controversy – I simply want to extend the “language” for video games in whatever way I can. The best way to do this, I think, is to make some distinctions between the kinds of language often used in video and computer games, which are often mixed up and conflated with each other. This is my first official crack at it.

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June 12, 2008

Some Canadian Bacon: Carrington Vanston’s 1 MHz Podcast

portal

Although I recognize that the readership here is international, I do owe some amount of recognition for Canadian writers, gamers, and fellow agent provocateurs. That being said, Carrington Vanston has continually impressed me with his 1 MHz Apple ][ podcast. I’m equally impressed by some of his writing on video games. Critical yet fair, the insights he has into video games always provide me with the kinds of creative inspiration necessary to think deeper about gaming.

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June 7, 2008

‘> The Painting is Firmly Attached to the Wall’: The Frustrating Art of Art Games

graveyard

Gamers are notoriously bad at dealing with loosely-termed ‘art games’. Myself included. With the recent releases of The Graveyard by Auriea Harvey & Michaël Samyn, and The Jackyard by Richard Hofmeier, I thought I’d attempt to take a somewhat broader view of ‘art games’, and try to understand exactly what an art game is.

In this article I take on the very common problem of players becoming bored or frustrated by “art games”. I try to spin some new language around games that help us understand how they relate to art, and vice-versa, all in the hope that more gamers have the opportunity to take on any kind of game without quitting in frustration.

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