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	<title>Comments on: Treasures from the Tickle Trunk: Day of the Tentacle</title>
	<atom:link href="http://www.artfulgamer.com/2008/05/24/treasures-from-the-tickle-trunk-day-of-the-tentacle/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artfulgamer.com/2008/05/24/treasures-from-the-tickle-trunk-day-of-the-tentacle/</link>
	<description>in search of the poetic and lyrical in video games</description>
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		<title>By: chris</title>
		<link>http://www.artfulgamer.com/2008/05/24/treasures-from-the-tickle-trunk-day-of-the-tentacle/comment-page-1/#comment-2755</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Tue, 27 May 2008 19:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=152#comment-2755</guid>
		<description>@Rayna - Thanks for reading! I really think that the voiceovers stand over and above most other voice-acted games. Sanders is a great dramatist.. Shakespearean-trained even.

@Michael -
That&#039;s the overall sense I was hoping to prod at - &#039;jokes&#039; are one-offs that can&#039;t carry along a story or build a world. It really is a form of highly stylized situational humour as you&#039;ve said... I don&#039;t understand how it didn&#039;t last as a medium. I have Sam and Max Season 1, but the first episode left me somewhat disappointed with the forced situations. I think I&#039;ll give the rest of the episodes a go this weekend and see if they manage to articulate the world a little bit. Comedy is damned hard. Thanks for the note.</description>
		<content:encoded><![CDATA[<p>@Rayna &#8211; Thanks for reading! I really think that the voiceovers stand over and above most other voice-acted games. Sanders is a great dramatist.. Shakespearean-trained even.</p>
<p>@Michael -<br />
That&#8217;s the overall sense I was hoping to prod at &#8211; &#8216;jokes&#8217; are one-offs that can&#8217;t carry along a story or build a world. It really is a form of highly stylized situational humour as you&#8217;ve said&#8230; I don&#8217;t understand how it didn&#8217;t last as a medium. I have Sam and Max Season 1, but the first episode left me somewhat disappointed with the forced situations. I think I&#8217;ll give the rest of the episodes a go this weekend and see if they manage to articulate the world a little bit. Comedy is damned hard. Thanks for the note.</p>
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		<title>By: Michael Abbott</title>
		<link>http://www.artfulgamer.com/2008/05/24/treasures-from-the-tickle-trunk-day-of-the-tentacle/comment-page-1/#comment-2750</link>
		<dc:creator>Michael Abbott</dc:creator>
		<pubDate>Tue, 27 May 2008 06:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=152#comment-2750</guid>
		<description>Thank you, Chris, for this wonderful essay on one of my favorite games - and surely one of the funniest games ever made. Reading it summoned all sorts of great memories I had playing Day of the Tentacle for the first time, when every joke was a surprise and every discovery (I mean, did any game ever do better than the Chron-O-John?) a delight. Thank you. Thank you.

As a great English actor once said on his deathbed: &quot;Dying is easy. Comedy is hard.&quot; The history of the medium has proved, in my view, that nowhere is comedy harder to achieve than in video games. It&#039;s not about jokes. All the great comics and comedy writers have known this. It&#039;s about situations. A joke is good for one laugh, then it&#039;s time for another joke. A comedic situation can sustain itself almost indefinitely in the right hands. For some reason, game developers haven&#039;t figured out how to do it. Day of the Tentacle is such a shining exception, one would think it might have pointed the way. But for some reason, it didn&#039;t. I can only assume it&#039;s much harder to achieve than I realize.</description>
		<content:encoded><![CDATA[<p>Thank you, Chris, for this wonderful essay on one of my favorite games &#8211; and surely one of the funniest games ever made. Reading it summoned all sorts of great memories I had playing Day of the Tentacle for the first time, when every joke was a surprise and every discovery (I mean, did any game ever do better than the Chron-O-John?) a delight. Thank you. Thank you.</p>
<p>As a great English actor once said on his deathbed: &#8220;Dying is easy. Comedy is hard.&#8221; The history of the medium has proved, in my view, that nowhere is comedy harder to achieve than in video games. It&#8217;s not about jokes. All the great comics and comedy writers have known this. It&#8217;s about situations. A joke is good for one laugh, then it&#8217;s time for another joke. A comedic situation can sustain itself almost indefinitely in the right hands. For some reason, game developers haven&#8217;t figured out how to do it. Day of the Tentacle is such a shining exception, one would think it might have pointed the way. But for some reason, it didn&#8217;t. I can only assume it&#8217;s much harder to achieve than I realize.</p>
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		<title>By: Rayna</title>
		<link>http://www.artfulgamer.com/2008/05/24/treasures-from-the-tickle-trunk-day-of-the-tentacle/comment-page-1/#comment-2742</link>
		<dc:creator>Rayna</dc:creator>
		<pubDate>Sat, 24 May 2008 20:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/?p=152#comment-2742</guid>
		<description>Great article! This has always been one of my favourite games:) I had no idea Les Nessman was Bernard!</description>
		<content:encoded><![CDATA[<p>Great article! This has always been one of my favourite games:) I had no idea Les Nessman was Bernard!</p>
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