May 2008

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This article is part of a new series of articles that I call “Treasures from the Tickle Trunk” where I pull a game from my basement game library and take a deeper look at what it achieves. This style of article is deeply influenced by Corvus’s Narrative of the Moment series.

As I played through the demo of Penny Arcade Adventures this morning, I kept reminding myself that writing comedy is difficult - and writing interactive comedy well is nigh impossible. Not only is quick wit, rich satire, and goofy slapstick necessary, but it has to be reflected in gameplay in such a way as to play funny. With so few adventure games, and even fewer games with a sense of humor, I thought I would take a fresh look at one of the bright highlights of gaming humor in the 90s - Day of the Tentacle.

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Cover art from Quest for Glory I, courtesy of Mobygames.Mario and Luigi. Indiana Jones. Princess Peach. Samus. Lara Croft. The Avatar. Cloud. Link. April Ryan. Bubblun and Bobblun. Jade. Bonk. A Boy (and his Blob). Wonder Boy. E.T.

Whether cavemen, plumbers, femme fatales, cutesy dinosaurs or aliens - they’re all bound to save the world by the end, or die trying.

Although taken tacitly as the standard for the vast majority of character-based video/computers, the Hero protagonist is the ubiquitous yet completely understudied workhorse in the history of video games. In this article I explore the uses of the hero in video game narratives, and how an over-reliance upon certain kinds of hero characters has limited the kinds of stories being told in video/computer games.

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