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	<title>Comments on: Electronic Arts, the Destroyer of Worlds, sets its eye on BioWare</title>
	<atom:link href="http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/</link>
	<description>in search of the poetic and lyrical in video games</description>
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		<title>By: The_Immortal</title>
		<link>http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/comment-page-1/#comment-5953</link>
		<dc:creator>The_Immortal</dc:creator>
		<pubDate>Thu, 04 Sep 2008 15:40:29 +0000</pubDate>
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		<description>Nice....</description>
		<content:encoded><![CDATA[<p>Nice&#8230;.</p>
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		<title>By: The Artful Gamer &#183; Writing Worth Reading: Write the Game</title>
		<link>http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/comment-page-1/#comment-1747</link>
		<dc:creator>The Artful Gamer &#183; Writing Worth Reading: Write the Game</dc:creator>
		<pubDate>Sun, 27 Jan 2008 06:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/#comment-1747</guid>
		<description>[...] Keira posted a comment several months ago in response to the rather dystopian sketch I scribbled of the BioWare sale, I accidentally overlooked her blog, Write the Game, until recently. A writer, musician, composer, [...]</description>
		<content:encoded><![CDATA[<p>[...] Keira posted a comment several months ago in response to the rather dystopian sketch I scribbled of the BioWare sale, I accidentally overlooked her blog, Write the Game, until recently. A writer, musician, composer, [...]</p>
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		<title>By: gnome</title>
		<link>http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/comment-page-1/#comment-1439</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Wed, 21 Nov 2007 15:38:13 +0000</pubDate>
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		<description>Well, in a global society where everything is valued (by the decision makers at least) on a monetary basis, it does feel hopeless... Don&#039;t think it has to do with games size though... The trend is pretty ancient...</description>
		<content:encoded><![CDATA[<p>Well, in a global society where everything is valued (by the decision makers at least) on a monetary basis, it does feel hopeless&#8230; Don&#8217;t think it has to do with games size though&#8230; The trend is pretty ancient&#8230;</p>
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		<title>By: chris</title>
		<link>http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/comment-page-1/#comment-1436</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Wed, 21 Nov 2007 14:12:09 +0000</pubDate>
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		<description>Thanks for the comments!

-&gt; gnome:
You&#039;re right - it seems that almost every game company seems to outgrow itself eventually. Part of the problem, I suspect, is that they want to make larger and more complex games that require a lot more investment and capital in order to make them... which means more shareholders, more staff, etc...

-&gt; Keira:
Interesting idea. That&#039;s certainly the approach that large film distributors have taken in the last 10 years - like &#039;Fox Searchlight&#039;, &#039;Paramount Vantage&#039;, &#039;Sony Classics&#039;, etc - they invest in more niche markets that typically involve indie filmmakers. The problem I see with this approach, potentially, is that these &#039;indie arms&#039; of the majors can easily outperform and outpace the existing small indie distributors because the majors can just throw money at competitors. Worse, given EA&#039;s classic strategy - they would likely just buy-out competing indie distributors and shut them down.
So, if EA &#039;goes indie&#039; - we should be worried I think. Regardless, I agree that experimentation is inherently beneficial - but unethical business practices aren&#039;t.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments!</p>
<p>-> gnome:<br />
You&#8217;re right &#8211; it seems that almost every game company seems to outgrow itself eventually. Part of the problem, I suspect, is that they want to make larger and more complex games that require a lot more investment and capital in order to make them&#8230; which means more shareholders, more staff, etc&#8230;</p>
<p>-> Keira:<br />
Interesting idea. That&#8217;s certainly the approach that large film distributors have taken in the last 10 years &#8211; like &#8216;Fox Searchlight&#8217;, &#8216;Paramount Vantage&#8217;, &#8216;Sony Classics&#8217;, etc &#8211; they invest in more niche markets that typically involve indie filmmakers. The problem I see with this approach, potentially, is that these &#8216;indie arms&#8217; of the majors can easily outperform and outpace the existing small indie distributors because the majors can just throw money at competitors. Worse, given EA&#8217;s classic strategy &#8211; they would likely just buy-out competing indie distributors and shut them down.<br />
So, if EA &#8216;goes indie&#8217; &#8211; we should be worried I think. Regardless, I agree that experimentation is inherently beneficial &#8211; but unethical business practices aren&#8217;t.</p>
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		<title>By: Keira Peney</title>
		<link>http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/comment-page-1/#comment-1435</link>
		<dc:creator>Keira Peney</dc:creator>
		<pubDate>Wed, 21 Nov 2007 13:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/#comment-1435</guid>
		<description>A fantastic article, and certainly one that highlights the destructive nature of pursuing the highest profit margins. Any successful game immediately seems to spawn a sequel, and for the most part the quality drops. I understand the need to make a profit - it&#039;s still a business - but I think large game companies need to mark a section of their budget for risky ventures. After all, it&#039;s from the innovative games that come the unexpected smash hit. And encouraging experimentation can only be good for the industry as a whole.</description>
		<content:encoded><![CDATA[<p>A fantastic article, and certainly one that highlights the destructive nature of pursuing the highest profit margins. Any successful game immediately seems to spawn a sequel, and for the most part the quality drops. I understand the need to make a profit &#8211; it&#8217;s still a business &#8211; but I think large game companies need to mark a section of their budget for risky ventures. After all, it&#8217;s from the innovative games that come the unexpected smash hit. And encouraging experimentation can only be good for the industry as a whole.</p>
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		<title>By: gnome</title>
		<link>http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/comment-page-1/#comment-1418</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Sun, 18 Nov 2007 23:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/#comment-1418</guid>
		<description>An excellent account of EA&#039;s doings indeed and a more than sad forecast for two really interesting studios. Then again, allow me to believe that this is the unavoidable future of every developer growing too big. It&#039;s capitalism&#039;s iron laws you see...</description>
		<content:encoded><![CDATA[<p>An excellent account of EA&#8217;s doings indeed and a more than sad forecast for two really interesting studios. Then again, allow me to believe that this is the unavoidable future of every developer growing too big. It&#8217;s capitalism&#8217;s iron laws you see&#8230;</p>
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		<title>By: Matthew Gallant</title>
		<link>http://www.artfulgamer.com/2007/11/10/electronic-arts-the-destroyer-of-worlds-sets-its-eye-on-bioware/comment-page-1/#comment-1381</link>
		<dc:creator>Matthew Gallant</dc:creator>
		<pubDate>Sat, 10 Nov 2007 18:27:11 +0000</pubDate>
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		<description>What a fascinating article, I understand a little better now why so many people have a passionate dislike for EA.</description>
		<content:encoded><![CDATA[<p>What a fascinating article, I understand a little better now why so many people have a passionate dislike for EA.</p>
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