In a freakish coincidence, Michal over at the Mentisworks blog posted his commentary/analysis of Okami.. the critically-acclaimed (and surprisingly financially successful) game from now-defunct japanese development team Clover Studio. This is a project that I always wanted to do myself, but lacked the time to release some polished thoughts on the game. I highly recommend reading Michal’s thoughts on the game, which cover everything from aesthetic style to storytelling with a bit of philosophy to round things out. In the coming weeks I’d like to formulate a response to Michal’s thoughts, trying to link Okami in with other contemporary games such as Shadow of the Colossus and Ico, which I believe both share in the same sense of artistic integration.
-
Hi Chris,
I have tried to reply to your emails, which I did receive, on multiple occasions now. Unfortunately, as you know, your email service has been undergoing some technical difficulties. It’s times like these when it’s good to have a backup email that you can rely on (I recommend gmail ^_^).
Let me know if there’s another address I can contact you at and I will send my replies there.
And, of course thank you for posting this. It’s too bad that I have received little response to this article, even though I didn’t think it was that “heady.” Nevertheless, there’s at least one person who has enjoyed it, and that’s wonderful.
Michal
-
Yay! You’ve got gmail…
Also, I suddenly have an influx of Czech readers going to the article from Play Forever. You’ll notice it as one of the items in the news box in the sidebar. It’s the only one that says anything about Okami. That was nice of them ^_^.

3 comments
Comments feed for this article
Trackback link: http://www.artfulgamer.com/2007/07/25/mentisworks-okami-art-storytelling/trackback/