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	<title>Comments on: Arthouse Games reviews Paradroid (C64)</title>
	<atom:link href="http://www.artfulgamer.com/2007/06/09/arthouse-games-reviews-paradroid-c64/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artfulgamer.com/2007/06/09/arthouse-games-reviews-paradroid-c64/</link>
	<description>in search of the poetic and lyrical in video games</description>
	<pubDate>Wed, 20 Aug 2008 03:07:01 +0000</pubDate>
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		<title>By: chris</title>
		<link>http://www.artfulgamer.com/2007/06/09/arthouse-games-reviews-paradroid-c64/#comment-165</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 21 Jun 2007 22:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.somatoware.com/chris/2007/06/09/arthouse-games-reviews-paradroid-c64/#comment-165</guid>
		<description>&lt;i&gt;... the (other) Chris here... &lt;/i&gt;

I noticed that &lt;em&gt;Paradroid&lt;/em&gt; has came up in many other conversations on the web - seemingly quite coincidentally. I thought I'd pass along a couple of the sites that I've come across:

In Show #25 of the &lt;a href="http://retrobits.libsyn.com/index.php?post_id=42152" rel="nofollow"&gt;Retrobits Podcast&lt;/a&gt;, Earl mentions that the actual developer of Paradroid has a development diary of the game posted over at &lt;a href="http://www.zzap64.co.uk/cgi-bin/displayfeature.pl?featureid=25" rel="nofollow"&gt;ZZAP64&lt;/a&gt;. This should give anyone a wonderful insight into just how the game was conceived (from a few simple ideas!) and produced into a technically tight format .. especially considering it was written in C64 Assembly!</description>
		<content:encoded><![CDATA[<p><i>&#8230; the (other) Chris here&#8230; </i></p>
<p>I noticed that <em>Paradroid</em> has came up in many other conversations on the web - seemingly quite coincidentally. I thought I&#8217;d pass along a couple of the sites that I&#8217;ve come across:</p>
<p>In Show #25 of the <a href="http://retrobits.libsyn.com/index.php?post_id=42152" rel="nofollow">Retrobits Podcast</a>, Earl mentions that the actual developer of Paradroid has a development diary of the game posted over at <a href="http://www.zzap64.co.uk/cgi-bin/displayfeature.pl?featureid=25" rel="nofollow">ZZAP64</a>. This should give anyone a wonderful insight into just how the game was conceived (from a few simple ideas!) and produced into a technically tight format .. especially considering it was written in C64 Assembly!</p>
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		<title>By: Chris</title>
		<link>http://www.artfulgamer.com/2007/06/09/arthouse-games-reviews-paradroid-c64/#comment-163</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 19 Jun 2007 20:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.somatoware.com/chris/2007/06/09/arthouse-games-reviews-paradroid-c64/#comment-163</guid>
		<description>Paradroid remains one of my favourite games of all times; the mechanics are elegant and the play was and is superb. I highly recommend this game - although it surely does not have the impact now that it did in 1985!

Best wishes!</description>
		<content:encoded><![CDATA[<p>Paradroid remains one of my favourite games of all times; the mechanics are elegant and the play was and is superb. I highly recommend this game - although it surely does not have the impact now that it did in 1985!</p>
<p>Best wishes!</p>
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		<title>By: David Beoulve</title>
		<link>http://www.artfulgamer.com/2007/06/09/arthouse-games-reviews-paradroid-c64/#comment-161</link>
		<dc:creator>David Beoulve</dc:creator>
		<pubDate>Tue, 12 Jun 2007 20:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.somatoware.com/chris/2007/06/09/arthouse-games-reviews-paradroid-c64/#comment-161</guid>
		<description>I'm glad that someone is writing about how games are reviewed, because the current model is utter crap.

First of all, game reviews start out with the fictional setting of the game and its story, when gamers really want to know first and foremost "What kind of game is it?"

If it's a 3d game, what kind of 3d game is it? 1st person? 3rd person? What do you do? Drive cars? Wander a haunted, indoor environment?

Also important but often omitted:
Does the game have cooperative play? Versus play? If there is a multiplayer component, what is it like? How does it operate?

Many NDS games to date have woefully pitiful explanations as to what the multiplayer mode is or does.

After the mechanics of the game are settled upon the fictional setting can be told.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad that someone is writing about how games are reviewed, because the current model is utter crap.</p>
<p>First of all, game reviews start out with the fictional setting of the game and its story, when gamers really want to know first and foremost &#8220;What kind of game is it?&#8221;</p>
<p>If it&#8217;s a 3d game, what kind of 3d game is it? 1st person? 3rd person? What do you do? Drive cars? Wander a haunted, indoor environment?</p>
<p>Also important but often omitted:<br />
Does the game have cooperative play? Versus play? If there is a multiplayer component, what is it like? How does it operate?</p>
<p>Many NDS games to date have woefully pitiful explanations as to what the multiplayer mode is or does.</p>
<p>After the mechanics of the game are settled upon the fictional setting can be told.</p>
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