I don’t want to turn into one of those people that does nothing else but link out to other sites for news… I’m looking at you TIGsource!
… but Jason over at Arthouse Games just posted a retro game review of Paradroid worth reading. Read his review first, then continue here for my comments on it…
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Okay, I wrote this entry over a year ago, but I chose not to publish it because I thought it was a little too acrid and rant-like. I decided to publish this today, because of the previous blog post. I wanted to expand more on the idea of “what is art” by showing that some games (but very few, in very specific ways) have very artful aspects to them. So, read on with a grain of salt. I find it overtly moralistic and insensitive in spots, but I’d hate to edit this to death.
I’m writing this is in response to a presentation given by a designer from BioWare to an undergraduate computing science class that I sat-in on several months ago. He seemed knowledgeable, and definitely a battle-worn veteran of the industry.At some point however, the man presented a list of the ten most common flaws that “bad” [i.e. "financial failures"] games suffered from. Afterwards, he presented a list of his ten most common ways of making a game ‘fun’ [i.e. "profitable"]. Read the rest of this entry »
This afternoon I had the pleasure of discovering the site Arthouse Games where Jason Rohrer takes on the challenge of exploring the more indie, artistic aspects of gaming. I like his approach .. it’s thoughtful, and his interviews usually hint at some amount of depth in the way he thinks about what artful games can mean. So, why did I bring that up?

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