<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Review of Chapter 2 in Game Writing: Narrative Skills for Videogames</title>
	<atom:link href="http://www.artfulgamer.com/2007/03/20/review-of-chapter-2-in-game-writing-narrative-skills-for-videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artfulgamer.com/2007/03/20/review-of-chapter-2-in-game-writing-narrative-skills-for-videogames/</link>
	<description>in search of the poetic and lyrical in video games</description>
	<pubDate>Wed, 20 Aug 2008 03:08:49 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: chris</title>
		<link>http://www.artfulgamer.com/2007/03/20/review-of-chapter-2-in-game-writing-narrative-skills-for-videogames/#comment-157</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Mon, 28 May 2007 05:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.somatoware.com/chris/2007/03/20/review-of-chapter-2-in-game-writing-narrative-skills-for-videogames/#comment-157</guid>
		<description>I kind of suspected that it was an editing choice - thanks for the clarification. Keep in mind that my comments/editorials are purely from the perspective of an art-driven writer, so they may seem unnecessarily critical at times. However, it should be obvious that my interest in doing a full review of this book is an indicator of its importance.

Thanks much for the comment!

(ps - I agree ... Poetics is not standard fare in Europe, the USA, or Canada for that matter.. but a straw poll on my end did show that most of us learned the basic Freytag plot structure back in high school!)</description>
		<content:encoded><![CDATA[<p>I kind of suspected that it was an editing choice - thanks for the clarification. Keep in mind that my comments/editorials are purely from the perspective of an art-driven writer, so they may seem unnecessarily critical at times. However, it should be obvious that my interest in doing a full review of this book is an indicator of its importance.</p>
<p>Thanks much for the comment!</p>
<p>(ps - I agree &#8230; Poetics is not standard fare in Europe, the USA, or Canada for that matter.. but a straw poll on my end did show that most of us learned the basic Freytag plot structure back in high school!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.artfulgamer.com/2007/03/20/review-of-chapter-2-in-game-writing-narrative-skills-for-videogames/#comment-2</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 22 Mar 2007 12:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.somatoware.com/chris/2007/03/20/review-of-chapter-2-in-game-writing-narrative-skills-for-videogames/#comment-2</guid>
		<description>Steve and I decided that since this chapter was about the basics of narrative, we would constrain its content to non-game narrative examples - the better to contract it with Richard Boon's chapter which follows it, whose focus is specifically game writing. This second chapter roots the creation of videogame narrative in a wider context, which was its purpose. I accept the criticism that it could have contained game examples, but I don't believe it was necessary, and I am uncertain it would have been beneficial.

And I also dispute the claim that every high school student is familiar with Aristotle's Poetics. This is certainly not a standard text in Europe, and a quick straw poll of people around me shows that it is not a standard text in the US either! ;) 

All this said, thanks for your continued attention to the book - I appreciate it!</description>
		<content:encoded><![CDATA[<p>Steve and I decided that since this chapter was about the basics of narrative, we would constrain its content to non-game narrative examples - the better to contract it with Richard Boon&#8217;s chapter which follows it, whose focus is specifically game writing. This second chapter roots the creation of videogame narrative in a wider context, which was its purpose. I accept the criticism that it could have contained game examples, but I don&#8217;t believe it was necessary, and I am uncertain it would have been beneficial.</p>
<p>And I also dispute the claim that every high school student is familiar with Aristotle&#8217;s Poetics. This is certainly not a standard text in Europe, and a quick straw poll of people around me shows that it is not a standard text in the US either! <img src='http://www.artfulgamer.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>All this said, thanks for your continued attention to the book - I appreciate it!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
