The Slashdot review and Gamasutra review of Game Writing: Narrative Skills for Videogames do a reasonable job of covering what the book contains in terms of chapter structure and overall content. Unfortunately, I thought the articles were more of an abstract or summary than a review… the authors didn’t spend much time systematically reviewing the individual chapters or the quality of the book as a whole in terms of its creative value, potential audiences, and novelty. In that vein, I thought I’d spend some time teasing apart the book in a more careful way. In this paper I will present a chapter-by-chapter review of the book, and conclude with my own editorial comments afterwards. If you see a numerical hyperlinked footnote at the end of a sentence, that means that I will respond to that sentence in the editorial section (click on it to jump to my response).
Each week I will post a review of a chapter, along with my editorial comments. This week will be my review of Chapter 1.
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