December 14, 2012

Maker of Uncharted/Nathan Drake Watch in Hospital with Cancer. And He Needs Our Help.

I hesitated to write this article at all, because it deals with something very personal and difficult to write about. A few months ago I ordered a watch from David Vigil, the renowned leatherworker whose creations were featured on Kotaku twice, Game Fanatics, among other gaming news networks. A month later, after inquiring about when my […]

September 23, 2012

An Interview with the Gnome’s Lair: The Deep Space Bundle

Recently, Kyttaro Games ran a new indie game bundle project, this time focusing on space-themed games. Kyttaro had ran an adventure-themed bundle earlier, so I was interested in understanding the process of putting together these bundles. Indie games are notoriously different in their styles and amount of polish, so building a bundle with a theme seems […]

March 19, 2012

Wind, Sand, Snow and Stars: Thoughts on Journey

“Lend me your wings, bird. I’ll spread them and fly on the thermals.” – Stephen King, The Gunslinger “Nothing can match the treasure of common memories, of trials endured together, of quarrels and reconciliations and generous emotions. It is idle, having planted an acorn in the morning, to expect that afternoon to sit in the shade […]

March 15, 2012

The Indie Ethics Problem

I’m walking down a long hallway in The Citadel, and I’m waved over by reporter Emily Wong. She wants some information on a local crime lord, and I’ve got some data on the guy that would give her a scoop. I hesitate at first, unsure of her motivations, but I eventually give in and I’m […]

March 13, 2012

Five Years of the Artful Gamer

Welcome to the new, hopefully improved, probably more interesting, definitely more frequently updated, and (maybe) more enjoyable Artful Gamer. As you can see, a lot has changed. The Early Years Back when I wrote my first post on March 13th, 2007, I had a very different kind of site in mind: “art games” were emerging as […]

March 13, 2012

The Land of Tamir: The Text Parser as Play

Dear Mom, Bad news. I’m writing to you from a little mansion somewhere in southern Tamir, and I’m stuck. There’s a trapdoor in the ceiling of this room, and I can’t get at it. I tried moving the furniture, but it won’t let me. I tried jumping for it, but my skirt isn’t really geared […]