March 15, 2012

The Indie Ethics Problem

I’m walking down a long hallway in The Citadel, and I’m waved over by reporter Emily Wong. She wants some information on a local crime lord, and I’ve got some data on the guy that would give her a scoop. I hesitate at first, unsure of her motivations, but I eventually give in and I’m [...]

March 13, 2012

Five Years of the Artful Gamer

Welcome to the new, hopefully improved, probably more interesting, definitely more frequently updated, and (maybe) more enjoyable Artful Gamer. As you can see, a lot has changed. The Early Years Back when I wrote my first post on March 13th, 2007, I had a very different kind of site in mind: “art games” were emerging as [...]

March 13, 2012

The Land of Tamir: The Text Parser as Play

Dear Mom, Bad news. I’m writing to you from a little mansion somewhere in southern Tamir, and I’m stuck. There’s a trapdoor in the ceiling of this room, and I can’t get at it. I tried moving the furniture, but it won’t let me. I tried jumping for it, but my skirt isn’t really geared [...]

February 28, 2012

Re-launch on March 13

As you’ve probably noticed, things slowed down with the Artful Gamer over the last couple of years. What was I doing in that time? Well, I was working on a doctorate, among several other projects, and that was finally completed just a couple of months ago. Now I have some time to work on some real writing. [...]

November 3, 2011

The Somber World of Wither

The RPG Maker crowd is a world unto its own. I’ve steered clear of the fan projects that emerge from it over the years, because, let’s face it, the depth of gameplay and story that I need in games often isn’t there. But, based on a recommendation from the nice folks at Meridian Dance (site now [...]

May 5, 2011

Take Me Home, Country Roads

When I read Jorge Albor’s recent post “True and False Memories” over at Experience Points, I was genuinely touched by the experience he earnestly articulated. He describes the intense feeling of familiarity and comfort that we have when we play certain games; I can think of no better term to describe that feeling than what [...]

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